A. Games are human products and lie within our control. This doesn’t mean we yet control or understand them fully, but it should remind us that there is nothing inevitable or incomprehensible about them. No matter how deeply it may be felt, instinctive fear is an inappropriate response to a technology of any kind. So far, the dire predictions many traditionalists have made about the ‘death’ of old-fashioned narratives and imaginative thought at the hands of video games cannot be upheld. Television and cinema may be suffering, economically, at the hands of interactive media. But literacy standards have failed to decline. Young people still enjoy sport, going out and listening to music And most research – including a recent $1.5m study funded by the US government suggests that even pre-teens are not in the habit of blurring game worlds and real worlds. B. The sheer pace and scale of the changes we face, however, leave little room for complacency. Richard Battle, a British writer and game researcher, says Times change: accept it; embrace it.’ Just as, today, we have no living memories of a time before radio, we will soon live in a world in which no one living experienced growing up without computers. It is for this reason that we must try to examine what we stand to lose and gain before it is too late. |
Complete each sentence with the correct ending, A-E, below.
Write the correct letter, A-E in the blank spaces next to 1-3 on your answer sheet.
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For the first question, the answer is in the first para, fourth line; “So far, the dire predictions many traditionalists have made about the ‘death’ of old-fashioned narratives and imaginative thought at the hands of video games cannot be upheld. Television and cinema may be suffering, economically, at the hands of interactive media. But literacy standards have failed to decline.” The second answer is in the first para, seventh line; “Young people still enjoy sport, going out and listening to music And most research – including a recent $1.5m study funded by the US government suggests that even pre-teens are not in the habit of blurring game worlds and real worlds.” The third answer is in the second para, second line; “Richard Battle, a British writer and game researcher, says Times change: accept it; embrace it.” |
نام | تعداد آزمون | میزان موفقیت | |
---|---|---|---|
َAmeneh Darvishzadeh | 1 | 100/00 % | |
Mehrad Hashemi | 1 | 100/00 % | |
Noushmehr Norsobhi | 1 | 100/00 % | |
محمدحسین میرزایی | 1 | 100/00 % | |
مهدی حسین پور آقائی | 1 | 100/00 % | |
Farnoush Toghiany | 21 | 98/36 % | |
zahra namdari | 46 | 98/21 % | |
یاسمن محمدی پور | 4 | 98/08 % | |
Tara Mohammadi | 3 | 96/43 % | |
yasaman mohamadipur | 51 | 95/86 % | |
مهدی هنرمند | 1 | 95/24 % | |
محمدجواد ملائی اردستانی | 3 | 94/44 % | |
Arzhang Saberi | 4 | 93/33 % | |
Soheila Karimi | 124 | 92/73 % | |
aram farhmand | 10 | 92/31 % | |
یاشار اسکندری | 98 | 91/14 % | |
عباس پورمیدانی | 1 | 90/00 % | |
پریسا سلوکی شهرضایی | 72 | 89/49 % | |
ارشیا قلمکاری | 33 | 89/23 % | |
Matin Azimipour | 30 | 88/17 % |